mobile app

Sincerely: A mobile app enhancing personal connection + storing multidimensional memories in the digital age

roles

UX Designer
Researcher

tools

Figma

team

1 Business Analyst
2 Developers
1 UX Designer

overview

Designing a relationship-centered app in 2 weeks

For XHacks, Pittsburgh’s largest designathon, my team designed a social app focused on maintaining relationships.

Over 1 week, we moved from concept → research → wireframes → prototype, and presented our work to industry judges from companies including Duolingo and UPMC.

After the event, I independently revised the product for an additional week based on in-competition feedback.

As Digital Spaces Increase, Meaningful Connection Decreases.

Social isolation in American adults rose from 11-20% to over 20% in 2024. XHacks proposed: how might we reconnect in the digital age? How can we devise an original solution combatting interpersonal disconnect over time?

It's impossible to fully disconnect from technology now. But what's not impossible is using it to enhance our relationships, rather than distract from them.

As Digital Spaces Increase, Meaningful Connection Decreases. Or so it feels...

Social isolation in American adults rose from 11-20% to over 20% in 2024. XHacks proposed: how might we reconnect in the digital age? How can we devise an original solution combatting interpersonal disconnect over time?

Our Solution: Sincerely.
People connect through multidimensional exchange— we can enhance that.

We expanded how social apps address human connection. By tailoring features to communication across 3 "dimensions" of time, we're encouraging you to have fun + be meaningful in the past, present, and future.

Our Solution: Sincerely.
People connect through multidimensional exchange— we can enhance that.

Instead of focusing on one moment, we expanded how social apps address the issue of connection by tailoring features to communicate more effectively in 3 "dimensions": making it easier to be meaningful in the past, present, and future.

the future

Packets Create Moments of Shared Joy

Users schedule-send packets containing movies, audiobooks, photos, messages, or music to others or themselves in the future.

the present

Build Events Together— they're not shared with the Public

Store events with candid photos, music, an auto-generated map of your journey, and more!

All events are automatically saved to you + your friend's Shared Journey. No need to send images, update photo albums, share permissions, or more after a hangout.

the past

Your Home Screen: Journeys synthesize Packets + Events into Shared Narratives

Combines packets and events into one scroll per friend, turning fragmented interactions into scrollable collections you can both review and recall :).

Before the Design...

How did I get there?

Insights + Research

The Common Issue: Burnout, authenticity, and social pressure combat trust

To investigate the problem space, I conducted market analysis on existing connection apps and how much time was required per interaction, synthesizing research articles and social takes across Instagram for 1 week.

1:. User burnout

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Market research indicated burnout as a cohesive issue, but also that it can be combatted: the more value each interaction delivers, the less total interaction time is needed.


Traditional gifts

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Deco My Tree

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Bereal

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Discord

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Instagram

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2:. GenZ users are viewing authenticity differently

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3:. Social pressure

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Ideation

Concept Ideation to add sincerity to the digital world

We can't separate our generation from the digital now. But we can use it to enhance connection. With this in mind, I whiteboarded ideas + sketched initial prototypes-- considering marketing, retention, and how we communicate care.

Our initial idea became a mini delivery app that sends letters to the future. Send it to yourself or a friend, as early as tomorrow or as far as 10+ years.

User Testing + Pivot

Initial feedback became an opportunity to pivot into multidimensionality

User testing revealed confusion about our mini delivery app's function in 2 ways:

a.

Visual miscommunication: Users wondered if we sent physical mail based on our mid-fidelity design. Sincerely is intended to be fully digital.

b.

Missed connections: Users found the idea of future gifts endearing, but wondered if they would remember to use it— there's not always an occasion to give gifts.

c.

Hesitations to Act: Users stumbled the most on the delivery flow, and I realized 1) touch targets were too small, and 2) Sincerely's flow didn't match users' mental models of what digital delivery looked like.

Iteration

Pivoting design of brand and features

Based off of the feedback, I 1) redesigned the visual brand to differentiate product function from mail, 2) built out other features to bring users back into Sincerely without becoming taxing, and 3) reworked the delivery flow to match existing industry flows.

1:. Rebranding to differentiate Sincerely

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I also redesigned screens to emphasize collage and digital communication

To avoid confusion about physical mail, I introduced "packets" to carry gifts and digital messages rather than envelopes. Packets show users changes in delivery state over time.

2:. Added a widget + nudges to help users document their memories without taxing their attention

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3:. Maximizing readibility

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Design System

Crafting a blank slate for you to add onto.

I built the design system in Figma. Organic, textured lines and clear icons give users space to imagine.

Reflection

Balancing Speed + Organization

I enjoy conducting in-depth planning prior to executing projects. But this wasn't as possible in the context of a designathon.

I found myself constantly asking questions to weigh the options, determining which tasks were higher priority in order to complete my work. I realized the value of translating this thinking over to any typical project as well, increasing the speed at which I could contribute.

As a result, I've adapted this pattern of thinking in my workflow, blending thorough planning with adaptive, constraint-based judgement.

designed by joana liu :D